Apple design methodology: 10 to 3 to 1

Apple senior engineering manager Michael Lopp reveals Apple’s process for designing software. Nothing shocking, but (obviously) good thinking, including these highlights:

  • create 10 different pixel-perfect mock-ups of how a feature could be implemented
  • whittle down to 3, then explore further
  • whittle down to 1
  • take months, not weeks, to do this
  • meet twice a week with the whole team; one meeting to be creative and come up with ideas, one meeting to talk about implementing those ideas

(Via IxDA.)

10:31 PM