Apple design methodology: 10 to 3 to 1
Apple senior engineering manager Michael Lopp reveals Apple’s process for designing software. Nothing shocking, but (obviously) good thinking, including these highlights:
- create 10 different pixel-perfect mock-ups of how a feature could be implemented
- whittle down to 3, then explore further
- whittle down to 1
- take months, not weeks, to do this
- meet twice a week with the whole team; one meeting to be creative and come up with ideas, one meeting to talk about implementing those ideas
(Via IxDA.)
10:31 PM